41 research outputs found
Improving bounds on packing densities of 4-point permutations
We consolidate what is currently known about packing densities of 4-point
permutations and in the process improve the lower bounds for the packing
densities of 1324 and 1342. We also provide rigorous upper bounds for the
packing densities of 1324, 1342, and 2413. All our bounds are within
of the true packing densities. Together with the known bounds, this gives us a
fairly complete picture of all 4-point packing densities. We also provide new
upper bounds for several small permutations of length at least five. Our main
tool for the upper bounds is the framework of flag algebras introduced by
Razborov in 2007.Comment: journal style, 18 page
Winning Paths In N-By-Infinity Hex
In n x ∞ Hex the player whose task is to complete a finite path can win, but the other player can ensure that any winning path contains at least n + [n−2/4] cells
Envy-free cake divisions cannot be found by finite protocols
No finite protocol (even if unbounded) can guarantee an envy-free division of a cake among three or more players, if each player is to receive a single connected piece
Cutting A Pie Is Not A Piece Of Cake
Is there a division among n players of a cake using n-1 parallel vertical cuts, or of a pie using n radial cuts, that is envy-free (each player thinks he or she receives a largest piece and so does not envy another player) and undominated (there is no other allocation as good for all players and better for at least one)? David Gale first asked this question for pies. We provide complete answers for both cakes and pies. The answers depend on the number of players (two versus three or more players) and whether the players' preferences satisfy certain continuity assumptions. We also give some simple algorithms for cutting a pie when there are two or more players, but these algorithms do not guarantee all the properties one might desire in a division, which makes pie-cutting harder than cake-cutting. We suggest possible applications and conclude with two open questions
Cutting a pie is not a piece of cake
Is there a division among n players of a cake using n-1 parallel vertical cuts, or of a pie using n radial cuts, that is envy-free (each player thinks he or she receives a largest piece and so does not envy another player) and undominated (there is no other allocation as good for all players and better for at least one)? David Gale first asked this question for pies. We provide complete answers for both cakes and pies. The answers depend on the number of players (two versus three or more players) and whether the players' preferences satisfy certain continuity assumptions. We also give some simple algorithms for cutting a pie when there are two or more players, but these algorithms do not guarantee all the properties one might desire in a division, which makes pie-cutting harder than cake-cutting. We suggest possible applications and conclude with two open questions.Fair division; cake-cutting; pie-cutting; divisible good; envy-freeness; allocative efficiency
Packing Rates Of Measures And A Conjecture For The Packing Density Of 2413
We give a new lower bound of 0.10472422757673209041 for the packing density of 2413, justify it by a construction, and conjecture that this value is actually equal to the packing density. Along the way we define the packing rate of a permutation with respect to a measure, and show that maximizing the packing rate of a pattern over all measures gives the packing density of the pattern
Catch-Up: A Rule That Makes Service Sports More Competitive
Service sports include two-player contests such as volleyball, badminton, and squash. We analyze four rules, including the Standard Rule (SR), in which a player continues to serve until he or she loses. The Catch-Up Rule (CR) gives the serve to the player who has lost the previous point—as opposed to the player who won the previous point, as under SR. We also consider two Trailing Rules that make the server the player who trails in total score. Surprisingly, compared with SR, only CR gives the players the same probability of winning a game while increasing its expected length, thereby making it more competitive and exciting to watch. Unlike one of the Trailing Rules, CR is strategy-proof. By contrast, the rules of tennis fix who serves and when; its tiebreaker, however, keeps play competitive by being fair—not favoring either the player who serves first or who serves second
Permit Allocation in Emissions Trading using the Boltzmann Distribution
In emissions trading, the initial allocation of permits is an intractable
issue because it needs to be essentially fair to the participating countries.
There are many ways to distribute a given total amount of emissions permits
among countries, but the existing distribution methods, such as auctioning and
grandfathering, have been debated. In this paper we describe a new method for
allocating permits in emissions trading using the Boltzmann distribution. We
introduce the Boltzmann distribution to permit allocation by combining it with
concepts in emissions trading. We then demonstrate through empirical data
analysis how emissions permits can be allocated in practice among participating
countries. The new allocation method using the Boltzmann distribution describes
the most probable, natural, and unbiased distribution of emissions permits
among multiple countries. Simple and versatile, this new method holds potential
for many economic and environmental applications.Comment: 25 pages of main text, 3 figures, 3 table